{"created":"2023-05-15T08:20:19.070233+00:00","id":261,"links":{},"metadata":{"_buckets":{"deposit":"5ea730bf-1cf5-4303-b741-ab00a9461f7e"},"_deposit":{"created_by":3,"id":"261","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"261"},"status":"published"},"_oai":{"id":"oai:shobi-u.repo.nii.ac.jp:00000261","sets":["10:1:45"]},"author_link":["452"],"control_number":"261","item_3_biblio_info_12":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2006-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"23","bibliographicPageStart":"11","bibliographicVolumeNumber":"9","bibliographic_titles":[{"bibliographic_title":"尚美学園大学芸術情報学部紀要","bibliographic_titleLang":"ja"},{"bibliographic_title":"Bulletin of the Faculty of Informatics for Arts, Shobi University","bibliographic_titleLang":"en"}]}]},"item_3_description_10":{"attribute_name":"抄録(日)","attribute_value_mlt":[{"subitem_description":"水流、風といった流体のモーション作成には、一般的にCGアプリケーションが提供するパーティクルダイナミクス(粒子を扱う力学)の手法が用いられている。微小な平面、または物体を対象としてそれらの相互干渉と重力などの外的環境要因を流体力学の近似として動作を算出する。しかし、力学に疎遠なユーザやアーティストにとって、アプリケーションが用意する膨大なパラメータを意図どおりに制御し望むモーションを得るのは至難の技である。また力学シミュレーションゆえの問題点として、時系列に算出した各パーティクルのベクトルデータを蓄積できない、などの欠点もある。本論文は流体状の表現を作成するにあたり、ユーザの負担を軽減し演出意図の要求を容易に満たすことを目的とし、力学の代わりに幾何学計算のみで人工的に微小平面のモーションを制御する手法を提案する。また微小平面のモーションデザインを応用し、2次元と3次元空間を行き来する新しい人工的なモーションデザインの手法を紹介する。","subitem_description_language":"ja","subitem_description_type":"Other"}]},"item_3_description_11":{"attribute_name":"抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper presents a new method of motion design for the particle behavior in fluid object such as cloud, snow, or wind. Particle dynamics simulation systems to simulate particle motions have been developed through the ordinal 3DCG applications. In fluid dynamics simulations, the vectors of each particle are calculated taking the collision with other particles and the affection of eternal forces such as gravity or turbulence into consideration. On the other hand the particle dynamics ignore the interaction between each particle in approximations of fluid dynamics. Even though the simplification of the simulation, almost all animator and users who are not familiar to dynamics cannot control the particle dynamics parameters and motions in these approximations mentioned above. These issues are caused by a large number of input parameters and its complexity. In addition, the simulation program cannot save the vector data for each particle which have been evaluated according to the procession. In this paper, the particle motions developed through the calculation of geometrical transformation instead of the dynamics simulation are presented. This method gives the artificial fluid motions which meet the creator's requirement.","subitem_description_language":"en","subitem_description_type":"Other"}]},"item_3_description_15":{"attribute_name":"表示順","attribute_value_mlt":[{"subitem_description":"2","subitem_description_type":"Other"}]},"item_3_description_16":{"attribute_name":"アクセション番号","attribute_value_mlt":[{"subitem_description":"KJ00004919567","subitem_description_type":"Other"}]},"item_3_description_8":{"attribute_name":"記事種別(日)","attribute_value_mlt":[{"subitem_description":"論文","subitem_description_language":"ja","subitem_description_type":"Other"}]},"item_3_description_9":{"attribute_name":"記事種別(英)","attribute_value_mlt":[{"subitem_description":"Article","subitem_description_language":"en","subitem_description_type":"Other"}]},"item_3_publisher_22":{"attribute_name":"出版社","attribute_value_mlt":[{"subitem_publisher":"尚美学園大学芸術情報学部","subitem_publisher_language":"ja"}]},"item_3_source_id_1":{"attribute_name":"雑誌書誌ID","attribute_value_mlt":[{"subitem_source_identifier":"AA11624171","subitem_source_identifier_type":"NCID"}]},"item_3_source_id_19":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"13471023","subitem_source_identifier_type":"PISSN"}]},"item_3_text_6":{"attribute_name":"著者所属(日)","attribute_value_mlt":[{"subitem_text_language":"ja","subitem_text_value":"尚美学園大学芸術情報学部情報表現学科"}]},"item_3_text_7":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_language":"en","subitem_text_value":"Shobi University"}]},"item_3_title_3":{"attribute_name":"論文名よみ","attribute_value_mlt":[{"subitem_title":"ビショウ ヘイメン オ モチイタ ジンコウ シゼン ノ モーション デザイン","subitem_title_language":"ja-Kana"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"野地, 朱真","creatorNameLang":"ja"},{"creatorName":"ノジ, スマ","creatorNameLang":"ja-Kana"},{"creatorName":"NOJI, Suma","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2017-04-21"}],"displaytype":"detail","filename":"KJ00004919567.pdf","filesize":[{"value":"1.8 MB"}],"format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"label":"KJ00004919567.pdf","url":"https://shobi-u.repo.nii.ac.jp/record/261/files/KJ00004919567.pdf"},"version_id":"c2e2dc15-a45f-46ef-ba12-7c77e6b85a4f"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"パーティクル","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"幾何学変換","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"微小平面分割","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"軌跡","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"3次元マッピング","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"particle","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"geometrical transformation","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"subdivided polygon","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"motion path","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"3D mapping","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"微小平面を用いた人工自然のモーションデザイン","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"微小平面を用いた人工自然のモーションデザイン","subitem_title_language":"ja"},{"subitem_title":"A Study of Artificial Motion Design using Particle Polygons","subitem_title_language":"en"}]},"item_type_id":"3","owner":"3","path":["45"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2017-04-21"},"publish_date":"2017-04-21","publish_status":"0","recid":"261","relation_version_is_last":true,"title":["微小平面を用いた人工自然のモーションデザイン"],"weko_creator_id":"3","weko_shared_id":-1},"updated":"2023-09-21T02:43:32.407850+00:00"}